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Visual Effects Artist

ANDRÉS GÓMEZ TOLLAR

Demoreel hard surface 2015

Houdini & Maya.


Wave creation

Wave test with Houdini.


Fireball v1

PyroFX test with Houdini.


Drone project

Done in Maya and rendered with Arnold.


Destruction v1

Bullet & pyro destruction with Houdini.


Pyro test v1

Pyro test v1. Done with one sim duplicated and relocated several times.


About Me

WHAT I LIKE MOST ABOUT VISUAL EFFECTS IS THAT PUSHES YOUR SKILLS BEYOND YOUR LIMITS IN A VERY CREATIVE AND ARTISTIC WAY.

Andrés Gómez Tollar

Born in Santander (Spain) in 1985, I have been living in Madrid for the past nine years. Despite of having a Master Degree in Industrial Design, I have focused my career on the 3d/VFX field. I am specialized in Maya, Zbrush, Houdini, NukeX workflow, adding Mental Ray, Arnold Renderer and Mantra.

I have worked freelance in a few 2D/3D animation projects. Nowadays I work at FunnyFrames Animation, a little animation studio settled in Madrid. We have had clients such as Ayuda en Acción, Schweppes, Powerade,…

I am looking forward to developing my VFX skills (using Houdini and Maya as my principal tools) and finding new challenges which could help me in this task.

You can download my CV here: